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INI File  |  2005-09-14  |  23KB  |  722 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.700000
  4. fDecay=0.500000
  5. fVideoEchoZoom=1.488127
  6. fVideoEchoAlpha=0.400000
  7. nVideoEchoOrientation=0
  8. nWaveMode=1
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=4.120141
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.200000
  25. fModWaveAlphaStart=0.310000
  26. fModWaveAlphaEnd=1.100000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=0.999989
  30. fShader=0.000000
  31. zoom=0.999500
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=1.000000
  55. nMotionVectorsX=31.999998
  56. nMotionVectorsY=24.000004
  57. mv_dx=0.020000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=0.000000
  62. mv_b=0.800000
  63. mv_a=1.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=0.500000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=tscale=.3;
  78. wave_0_per_point2=prad=.04;
  79. wave_0_per_point3=
  80. wave_0_per_point4=px=cos(sample*sample*9112)*prad;
  81. wave_0_per_point5=py=sin(sample*sample*9112)*prad;
  82. wave_0_per_point6=pz=0;
  83. wave_0_per_point7=//yrot to sphere surface
  84. wave_0_per_point8=theta=sample*sample*3342;
  85. wave_0_per_point9=ct=cos(theta);st=sin(theta);
  86. wave_0_per_point10=npx=(px*ct)+(pz*st);
  87. wave_0_per_point11=npz=(-px*st)+(pz*ct);
  88. wave_0_per_point12=npy=py;
  89. wave_0_per_point13=
  90. wave_0_per_point14=//xrot
  91. wave_0_per_point15=theta=q6;
  92. wave_0_per_point16=px=npx;
  93. wave_0_per_point17=py=npy;
  94. wave_0_per_point18=pz=npz;
  95. wave_0_per_point19=ct=cos(theta);st=sin(theta);
  96. wave_0_per_point20=npy=(py*ct)+(pz*-st);
  97. wave_0_per_point21=npz=(py*st)+(pz*ct);
  98. wave_0_per_point22=
  99. wave_0_per_point23=//yrot
  100. wave_0_per_point24=theta=q7;
  101. wave_0_per_point25=px=npx;
  102. wave_0_per_point26=py=npy;
  103. wave_0_per_point27=pz=npz;
  104. wave_0_per_point28=ct=cos(theta);st=sin(theta);
  105. wave_0_per_point29=npx=(px*ct)+(pz*st);
  106. wave_0_per_point30=npz=(-px*st)+(pz*ct);
  107. wave_0_per_point31=
  108. wave_0_per_point32=//zrot
  109. wave_0_per_point33=theta=q8+2;
  110. wave_0_per_point34=px=npx;
  111. wave_0_per_point35=py=npy;
  112. wave_0_per_point36=pz=npz;
  113. wave_0_per_point37=ct=cos(theta);st=sin(theta);
  114. wave_0_per_point38=npx=(px*ct)+(py*-st);
  115. wave_0_per_point39=npy=(px*st)+(py*ct);
  116. wave_0_per_point40=
  117. wave_0_per_point41=x=npx+.5;
  118. wave_0_per_point42=y=(npy*1.3)+.5; //correct aspect
  119. wave_0_per_point43=a=if(below(npz,0),0,1);
  120. wave_0_per_point44=
  121. wave_0_per_point45=
  122. wave_0_per_point46=//sun shadow
  123. wave_0_per_point47=prad=1.1;
  124. wave_0_per_point48=
  125. wave_0_per_point49=s_px=cos(8886)*prad;
  126. wave_0_per_point50=s_py=sin(8886)*prad;
  127. wave_0_per_point51=s_pz=0;
  128. wave_0_per_point52=//yrot to sphere surface
  129. wave_0_per_point53=s_npx=s_px;
  130. wave_0_per_point54=s_npz=s_pz;
  131. wave_0_per_point55=s_npy=s_py;
  132. wave_0_per_point56=
  133. wave_0_per_point57=//xrot
  134. wave_0_per_point58=theta=q6;
  135. wave_0_per_point59=s_px=s_npx;
  136. wave_0_per_point60=s_py=s_npy;
  137. wave_0_per_point61=s_pz=s_npz;
  138. wave_0_per_point62=ct=cos(theta);st=sin(theta);
  139. wave_0_per_point63=s_npy=(s_py*ct)+(s_pz*-st);
  140. wave_0_per_point64=s_npz=(s_py*st)+(s_pz*ct);
  141. wave_0_per_point65=
  142. wave_0_per_point66=//yrot
  143. wave_0_per_point67=theta=q7;
  144. wave_0_per_point68=s_px=s_npx;
  145. wave_0_per_point69=s_py=s_npy;
  146. wave_0_per_point70=s_pz=s_npz;
  147. wave_0_per_point71=ct=cos(theta);st=sin(theta);
  148. wave_0_per_point72=s_npx=(s_px*ct)+(s_pz*st);
  149. wave_0_per_point73=s_npz=(-s_px*st)+(s_pz*ct);
  150. wave_0_per_point74=
  151. wave_0_per_point75=//zrot
  152. wave_0_per_point76=theta=q8;
  153. wave_0_per_point77=s_px=s_npx;
  154. wave_0_per_point78=s_py=s_npy;
  155. wave_0_per_point79=s_pz=s_npz;
  156. wave_0_per_point80=ct=cos(theta);st=sin(theta);
  157. wave_0_per_point81=s_npx=(s_px*ct)+(s_py*-st);
  158. wave_0_per_point82=s_npy=(s_px*st)+(s_py*ct);
  159. wave_0_per_point83=
  160. wave_0_per_point84=s_x=s_npx+.5;
  161. wave_0_per_point85=s_y=(s_npy*1.3)+.5;
  162. wave_0_per_point86=
  163. wave_0_per_point87=d=sqrt((s_npy*s_npy)+(s_npx*s_npx));
  164. wave_0_per_point88=r=if(above(s_npz,0),r*(1-(.2*d)),r*d*.6);
  165. wave_0_per_point89=g=if(above(s_npz,0),g*(1-(.2*d)),g*d*.6);
  166. wave_0_per_point90=b=if(above(s_npz,0),b*(1-(.2*d)),b*d*.6);
  167. wavecode_1_enabled=1
  168. wavecode_1_samples=512
  169. wavecode_1_sep=0
  170. wavecode_1_bSpectrum=0
  171. wavecode_1_bUseDots=1
  172. wavecode_1_bDrawThick=1
  173. wavecode_1_bAdditive=0
  174. wavecode_1_scaling=1.000000
  175. wavecode_1_smoothing=0.500000
  176. wavecode_1_r=0.000000
  177. wavecode_1_g=0.500000
  178. wavecode_1_b=1.000000
  179. wavecode_1_a=1.000000
  180. wave_1_init1=flip=-1;
  181. wave_1_per_frame1=t1=(bass_att+mid_att+treb_att)*0.05*flip;
  182. wave_1_per_frame2=flip=-flip
  183. wave_1_per_point1=tscale=.3;
  184. wave_1_per_point2=prad=1;
  185. wave_1_per_point3=
  186. wave_1_per_point4=cluster=sample + cos(sample*6.283*6)*0.1;
  187. wave_1_per_point5=
  188. wave_1_per_point6=px=cos(cluster*16)*prad;
  189. wave_1_per_point7=py=sin(cluster*16)*prad;
  190. wave_1_per_point8=pz=0;
  191. wave_1_per_point9=//yrot to sphere surface
  192. wave_1_per_point10=theta=cluster*172 ;
  193. wave_1_per_point11=ct=cos(theta);st=sin(theta);
  194. wave_1_per_point12=npx=(px*ct)+(pz*st);
  195. wave_1_per_point13=npz=(-px*st)+(pz*ct);
  196. wave_1_per_point14=npy=py;
  197. wave_1_per_point15=
  198. wave_1_per_point16=//xrot
  199. wave_1_per_point17=theta=q6;
  200. wave_1_per_point18=px=npx;
  201. wave_1_per_point19=py=npy;
  202. wave_1_per_point20=pz=npz;
  203. wave_1_per_point21=ct=cos(theta);st=sin(theta);
  204. wave_1_per_point22=npy=(py*ct)+(pz*-st);
  205. wave_1_per_point23=npz=(py*st)+(pz*ct);
  206. wave_1_per_point24=
  207. wave_1_per_point25=//yrot
  208. wave_1_per_point26=theta=q7;
  209. wave_1_per_point27=px=npx;
  210. wave_1_per_point28=py=npy;
  211. wave_1_per_point29=pz=npz;
  212. wave_1_per_point30=ct=cos(theta);st=sin(theta);
  213. wave_1_per_point31=npx=(px*ct)+(pz*st);
  214. wave_1_per_point32=npz=(-px*st)+(pz*ct);
  215. wave_1_per_point33=
  216. wave_1_per_point34=//zrot
  217. wave_1_per_point35=theta=q8;
  218. wave_1_per_point36=px=npx;
  219. wave_1_per_point37=py=npy;
  220. wave_1_per_point38=pz=npz;
  221. wave_1_per_point39=ct=cos(theta);st=sin(theta);
  222. wave_1_per_point40=npx=(px*ct)+(py*-st);
  223. wave_1_per_point41=npy=(px*st)+(py*ct);
  224. wave_1_per_point42=npz=pz;
  225. wave_1_per_point43=
  226. wave_1_per_point44=npx=if(below(npz,0) , -npx , npx);
  227. wave_1_per_point45=npy=if(below(npz,0) , -npy , npy);
  228. wave_1_per_point46=npz=if(below(npz,0) , -npz , npz);
  229. wave_1_per_point47=
  230. wave_1_per_point48=//move into screenspace
  231. wave_1_per_point49=npz=(npz * (1 + t1))+1.5;
  232. wave_1_per_point50=
  233. wave_1_per_point51=x=(npx/npz)+.5;
  234. wave_1_per_point52=y=(npy/npz)*1.3+.5; //correct aspect
  235. wave_1_per_point53=a=1;
  236. wave_1_per_point54=
  237. wave_1_per_point55=//y=0.1;
  238. wave_1_per_point56=//x=sample;
  239. wave_1_per_point57=
  240. wave_1_per_point58=sample2=sample;
  241. wave_1_per_point59=r=(sample2*3 - int(sample2*3))*2;
  242. wave_1_per_point60=r=if(above(r,1) , 2-r , r);
  243. wave_1_per_point61=r=1- pow(1-r,2);
  244. wave_1_per_point62=sample2=sample + 0.023;
  245. wave_1_per_point63=g=(sample2*3 - int(sample2*3))*2;
  246. wave_1_per_point64=g=if(above(g,1) , 2-g , g);
  247. wave_1_per_point65=g=1- pow(1-g,2);
  248. wave_1_per_point66=sample2=sample + 0.026;
  249. wave_1_per_point67=b=(sample2*3 - int(sample2*3))*2;
  250. wave_1_per_point68=b=if(above(b,1) , 2-b , b);
  251. wave_1_per_point69=b=1- pow(1-b,2)
  252. wavecode_2_enabled=1
  253. wavecode_2_samples=512
  254. wavecode_2_sep=0
  255. wavecode_2_bSpectrum=0
  256. wavecode_2_bUseDots=1
  257. wavecode_2_bDrawThick=1
  258. wavecode_2_bAdditive=0
  259. wavecode_2_scaling=1.000000
  260. wavecode_2_smoothing=0.500000
  261. wavecode_2_r=1.000000
  262. wavecode_2_g=0.400000
  263. wavecode_2_b=0.000000
  264. wavecode_2_a=1.000000
  265. wave_2_per_point1=//planet rings
  266. wave_2_per_point2=tscale=.3;
  267. wave_2_per_point3=
  268. wave_2_per_point4=prad=(((sample*sample*4999)%65)*.001)+.1;
  269. wave_2_per_point5=px=cos(sample*sample*8854)*prad;
  270. wave_2_per_point6=py=((sample*sample*1122)%10)*.0002;
  271. wave_2_per_point7=pz=sin(sample*sample*8854)*prad;
  272. wave_2_per_point8=
  273. wave_2_per_point9=npx=px;
  274. wave_2_per_point10=npy=py;
  275. wave_2_per_point11=npz=pz;
  276. wave_2_per_point12=
  277. wave_2_per_point13=//yrot - particles
  278. wave_2_per_point14=theta=((.4-prad)*(.4-prad)*30*time*tscale);
  279. wave_2_per_point15=px=npx;
  280. wave_2_per_point16=py=npy;
  281. wave_2_per_point17=pz=npz;
  282. wave_2_per_point18=ct=cos(theta);st=sin(theta);
  283. wave_2_per_point19=npx=(px*ct)+(pz*st);
  284. wave_2_per_point20=npz=(-px*st)+(pz*ct);
  285. wave_2_per_point21=
  286. wave_2_per_point22=//xrot
  287. wave_2_per_point23=theta=q6;
  288. wave_2_per_point24=px=npx;
  289. wave_2_per_point25=py=npy;
  290. wave_2_per_point26=pz=npz;
  291. wave_2_per_point27=ct=cos(theta);st=sin(theta);
  292. wave_2_per_point28=npy=(py*ct)+(pz*-st);
  293. wave_2_per_point29=npz=(py*st)+(pz*ct);
  294. wave_2_per_point30=
  295. wave_2_per_point31=//yrot
  296. wave_2_per_point32=theta=q7;
  297. wave_2_per_point33=px=npx;
  298. wave_2_per_point34=py=npy;
  299. wave_2_per_point35=pz=npz;
  300. wave_2_per_point36=ct=cos(theta);st=sin(theta);
  301. wave_2_per_point37=npx=(px*ct)+(pz*st);
  302. wave_2_per_point38=npz=(-px*st)+(pz*ct);
  303. wave_2_per_point39=
  304. wave_2_per_point40=//zrot
  305. wave_2_per_point41=theta=q8+2;
  306. wave_2_per_point42=px=npx;
  307. wave_2_per_point43=py=npy;
  308. wave_2_per_point44=pz=npz;
  309. wave_2_per_point45=ct=cos(theta);st=sin(theta);
  310. wave_2_per_point46=npx=(px*ct)+(py*-st);
  311. wave_2_per_point47=npy=(px*st)+(py*ct);
  312. wave_2_per_point48=
  313. wave_2_per_point49=a=if(below(npz,0),if(below(sqrt((npy*npy)+(npx*npx)),.04),0,.4),.4);
  314. wave_2_per_point50=x=npx+.5;
  315. wave_2_per_point51=y=(npy*1.3)+.5; //correct aspect
  316. wave_2_per_point52=g=.5+((sample*sample*4444)%100)*.005;
  317. wave_2_per_point53=
  318. wave_2_per_point54=//sun shadow
  319. wave_2_per_point55=prad=1.1;
  320. wave_2_per_point56=
  321. wave_2_per_point57=s_px=cos(8886)*prad;
  322. wave_2_per_point58=s_py=sin(8886)*prad;
  323. wave_2_per_point59=s_pz=0;
  324. wave_2_per_point60=//yrot to sphere surface
  325. wave_2_per_point61=s_npx=s_px;
  326. wave_2_per_point62=s_npz=s_pz;
  327. wave_2_per_point63=s_npy=s_py;
  328. wave_2_per_point64=
  329. wave_2_per_point65=//xrot
  330. wave_2_per_point66=theta=q6;
  331. wave_2_per_point67=s_px=s_npx;
  332. wave_2_per_point68=s_py=s_npy;
  333. wave_2_per_point69=s_pz=s_npz;
  334. wave_2_per_point70=ct=cos(theta);st=sin(theta);
  335. wave_2_per_point71=s_npy=(s_py*ct)+(s_pz*-st);
  336. wave_2_per_point72=s_npz=(s_py*st)+(s_pz*ct);
  337. wave_2_per_point73=
  338. wave_2_per_point74=//yrot
  339. wave_2_per_point75=theta=q7;
  340. wave_2_per_point76=s_px=s_npx;
  341. wave_2_per_point77=s_py=s_npy;
  342. wave_2_per_point78=s_pz=s_npz;
  343. wave_2_per_point79=ct=cos(theta);st=sin(theta);
  344. wave_2_per_point80=s_npx=(s_px*ct)+(s_pz*st);
  345. wave_2_per_point81=s_npz=(-s_px*st)+(s_pz*ct);
  346. wave_2_per_point82=
  347. wave_2_per_point83=//zrot
  348. wave_2_per_point84=theta=q8;
  349. wave_2_per_point85=s_px=s_npx;
  350. wave_2_per_point86=s_py=s_npy;
  351. wave_2_per_point87=s_pz=s_npz;
  352. wave_2_per_point88=ct=cos(theta);st=sin(theta);
  353. wave_2_per_point89=s_npx=(s_px*ct)+(s_py*-st);
  354. wave_2_per_point90=s_npy=(s_px*st)+(s_py*ct);
  355. wave_2_per_point91=
  356. wave_2_per_point92=s_x=s_npx+.5;
  357. wave_2_per_point93=s_y=(s_npy*1.3)+.5;
  358. wave_2_per_point94=
  359. wave_2_per_point95=//ring lighting
  360. wave_2_per_point96=d=sqrt((s_npy*s_npy)+(s_npx*s_npx));
  361. wave_2_per_point97=r=if(above(s_npz,0),r*(1-(.2*d)),r*d*.6);
  362. wave_2_per_point98=g=if(above(s_npz,0),g*(1-(.2*d)),g*d*.6);
  363. wave_2_per_point99=b=if(above(s_npz,0),b*(1-(.2*d)),b*d*.6);
  364. wave_2_per_point100=
  365. wave_2_per_point101=//planet shadow across rings
  366. wave_2_per_point102=s_npx=-1*s_npx*.1;
  367. wave_2_per_point103=s_npy=-1*s_npy*.1;
  368. wave_2_per_point104=s_npz=-1*s_npz*.1;
  369. wave_2_per_point105=
  370. wave_2_per_point106=ss_rad=.087;
  371. wave_2_per_point107=ss=sqrt(sqr((npx-s_npx)*1)+sqr((npy-s_npy)*1)+sqr((npz-s_npz)*1));
  372. wave_2_per_point108=r=if(below(ss,ss_rad),r*.2,r);
  373. wave_2_per_point109=g=if(below(ss,ss_rad),g*.2,g);
  374. wave_2_per_point110=b=if(below(ss,ss_rad),b*.2,b);
  375. wave_2_per_point111=
  376. wave_2_per_point112=a=1;
  377. wavecode_3_enabled=0
  378. wavecode_3_samples=512
  379. wavecode_3_sep=0
  380. wavecode_3_bSpectrum=0
  381. wavecode_3_bUseDots=1
  382. wavecode_3_bDrawThick=1
  383. wavecode_3_bAdditive=0
  384. wavecode_3_scaling=1.000000
  385. wavecode_3_smoothing=0.500000
  386. wavecode_3_r=1.000000
  387. wavecode_3_g=1.000000
  388. wavecode_3_b=1.000000
  389. wavecode_3_a=1.000000
  390. wave_3_per_frame1=t1=-(bass_att+mid_att+treb_att)*0.05
  391. wave_3_per_point1=tscale=.3;
  392. wave_3_per_point2=prad=1;
  393. wave_3_per_point3=
  394. wave_3_per_point4=cluster=sample + cos(sample*6.283*6)*0.1;
  395. wave_3_per_point5=
  396. wave_3_per_point6=px=cos(cluster*16)*prad;
  397. wave_3_per_point7=py=sin(cluster*16)*prad;
  398. wave_3_per_point8=pz=0;
  399. wave_3_per_point9=//yrot to sphere surface
  400. wave_3_per_point10=theta=cluster*172 ;
  401. wave_3_per_point11=ct=cos(theta);st=sin(theta);
  402. wave_3_per_point12=npx=(px*ct)+(pz*st);
  403. wave_3_per_point13=npz=(-px*st)+(pz*ct);
  404. wave_3_per_point14=npy=py;
  405. wave_3_per_point15=
  406. wave_3_per_point16=//xrot
  407. wave_3_per_point17=theta=q6;
  408. wave_3_per_point18=px=npx;
  409. wave_3_per_point19=py=npy;
  410. wave_3_per_point20=pz=npz;
  411. wave_3_per_point21=ct=cos(theta);st=sin(theta);
  412. wave_3_per_point22=npy=(py*ct)+(pz*-st);
  413. wave_3_per_point23=npz=(py*st)+(pz*ct);
  414. wave_3_per_point24=
  415. wave_3_per_point25=//yrot
  416. wave_3_per_point26=theta=q7;
  417. wave_3_per_point27=px=npx;
  418. wave_3_per_point28=py=npy;
  419. wave_3_per_point29=pz=npz;
  420. wave_3_per_point30=ct=cos(theta);st=sin(theta);
  421. wave_3_per_point31=npx=(px*ct)+(pz*st);
  422. wave_3_per_point32=npz=(-px*st)+(pz*ct);
  423. wave_3_per_point33=
  424. wave_3_per_point34=//zrot
  425. wave_3_per_point35=theta=q8;
  426. wave_3_per_point36=px=npx;
  427. wave_3_per_point37=py=npy;
  428. wave_3_per_point38=pz=npz;
  429. wave_3_per_point39=ct=cos(theta);st=sin(theta);
  430. wave_3_per_point40=npx=(px*ct)+(py*-st);
  431. wave_3_per_point41=npy=(px*st)+(py*ct);
  432. wave_3_per_point42=npz=pz;
  433. wave_3_per_point43=
  434. wave_3_per_point44=npx=if(below(npz,0) , -npx , npx);
  435. wave_3_per_point45=npy=if(below(npz,0) , -npy , npy);
  436. wave_3_per_point46=npz=if(below(npz,0) , -npz , npz);
  437. wave_3_per_point47=
  438. wave_3_per_point48=//move into screenspace
  439. wave_3_per_point49=npz=(npz * (1 + t1))+1.5;
  440. wave_3_per_point50=
  441. wave_3_per_point51=x=(npx/npz)+.5;
  442. wave_3_per_point52=y=(npy/npz)*1.3+.5; //correct aspect
  443. wave_3_per_point53=a=1;
  444. wave_3_per_point54=
  445. wave_3_per_point55=//y=0.1;
  446. wave_3_per_point56=//x=sample;
  447. wave_3_per_point57=
  448. wave_3_per_point58=sample2=sample;
  449. wave_3_per_point59=r=(sample2*3 - int(sample2*3))*2;
  450. wave_3_per_point60=r=if(above(r,1) , 2-r , r);
  451. wave_3_per_point61=r=1- pow(1-r,2);
  452. wave_3_per_point62=sample2=sample + 0.023;
  453. wave_3_per_point63=g=(sample2*3 - int(sample2*3))*2;
  454. wave_3_per_point64=g=if(above(g,1) , 2-g , g);
  455. wave_3_per_point65=g=1- pow(1-g,2);
  456. wave_3_per_point66=sample2=sample + 0.026;
  457. wave_3_per_point67=b=(sample2*3 - int(sample2*3))*2;
  458. wave_3_per_point68=b=if(above(b,1) , 2-b , b);
  459. wave_3_per_point69=b=1- pow(1-b,2)
  460. shapecode_0_enabled=1
  461. shapecode_0_sides=100
  462. shapecode_0_additive=0
  463. shapecode_0_thickOutline=0
  464. shapecode_0_textured=1
  465. shapecode_0_x=0.500000
  466. shapecode_0_y=0.500000
  467. shapecode_0_rad=0.176327
  468. shapecode_0_ang=0.000000
  469. shapecode_0_tex_ang=1.005310
  470. shapecode_0_tex_zoom=1.488856
  471. shapecode_0_r=1.000000
  472. shapecode_0_g=1.000000
  473. shapecode_0_b=1.000000
  474. shapecode_0_a=0.000000
  475. shapecode_0_r2=1.000000
  476. shapecode_0_g2=1.000000
  477. shapecode_0_b2=1.000000
  478. shapecode_0_a2=1.000000
  479. shapecode_0_border_r=1.000000
  480. shapecode_0_border_g=1.000000
  481. shapecode_0_border_b=1.000000
  482. shapecode_0_border_a=0.200000
  483. shapecode_1_enabled=1
  484. shapecode_1_sides=100
  485. shapecode_1_additive=0
  486. shapecode_1_thickOutline=0
  487. shapecode_1_textured=0
  488. shapecode_1_x=0.500000
  489. shapecode_1_y=0.500000
  490. shapecode_1_rad=1.386146
  491. shapecode_1_ang=0.000000
  492. shapecode_1_tex_ang=0.000000
  493. shapecode_1_tex_zoom=1.000000
  494. shapecode_1_r=1.000000
  495. shapecode_1_g=0.700000
  496. shapecode_1_b=0.500000
  497. shapecode_1_a=0.290000
  498. shapecode_1_r2=1.000000
  499. shapecode_1_g2=1.000000
  500. shapecode_1_b2=1.000000
  501. shapecode_1_a2=0.000000
  502. shapecode_1_border_r=1.000000
  503. shapecode_1_border_g=1.000000
  504. shapecode_1_border_b=1.000000
  505. shapecode_1_border_a=0.000000
  506. shape_1_per_frame1=//sun flare
  507. shape_1_per_frame2=
  508. shape_1_per_frame3=//sun
  509. shape_1_per_frame4=prad=1.1;
  510. shape_1_per_frame5=
  511. shape_1_per_frame6=px=cos(8886)*prad;
  512. shape_1_per_frame7=py=sin(8886)*prad;
  513. shape_1_per_frame8=pz=0;
  514. shape_1_per_frame9=//yrot to sphere surface
  515. shape_1_per_frame10=npx=(px*cos(0))+(pz*sin(0));
  516. shape_1_per_frame11=npz=(-px*sin(0))+(pz*cos(0));
  517. shape_1_per_frame12=npy=py;
  518. shape_1_per_frame13=
  519. shape_1_per_frame14=xrot=q6;
  520. shape_1_per_frame15=yrot=q7;
  521. shape_1_per_frame16=zrot=q8;
  522. shape_1_per_frame17=
  523. shape_1_per_frame18=//xrot
  524. shape_1_per_frame19=theta=xrot;
  525. shape_1_per_frame20=px=npx;
  526. shape_1_per_frame21=py=npy;
  527. shape_1_per_frame22=pz=npz;
  528. shape_1_per_frame23=npy=(py*cos(theta))+(pz*-sin(theta));
  529. shape_1_per_frame24=npz=(py*sin(theta))+(pz*cos(theta));
  530. shape_1_per_frame25=
  531. shape_1_per_frame26=//yrot
  532. shape_1_per_frame27=theta=yrot;
  533. shape_1_per_frame28=px=npx;
  534. shape_1_per_frame29=py=npy;
  535. shape_1_per_frame30=pz=npz;
  536. shape_1_per_frame31=npx=(px*cos(theta))+(pz*sin(theta));
  537. shape_1_per_frame32=npz=(-px*sin(theta))+(pz*cos(theta));
  538. shape_1_per_frame33=
  539. shape_1_per_frame34=//zrot
  540. shape_1_per_frame35=theta=zrot;
  541. shape_1_per_frame36=px=npx;
  542. shape_1_per_frame37=py=npy;
  543. shape_1_per_frame38=pz=npz;
  544. shape_1_per_frame39=npx=(px*cos(theta))+(py*-sin(theta));
  545. shape_1_per_frame40=npy=(px*sin(theta))+(py*cos(theta));
  546. shape_1_per_frame41=
  547. shape_1_per_frame42=x=npx+.5;
  548. shape_1_per_frame43=y=(npy*1.3)+.5;
  549. shape_1_per_frame44=a=a*npz*.15;
  550. shape_1_per_frame45=
  551. shape_1_per_frame46=a=if(below(npz,0),a,0);
  552. shape_1_per_frame47=a2=if(below(npz,0),a2,0);
  553. shape_1_per_frame48=
  554. shape_1_per_frame49=rad=rad+(abs(npz)*.1);
  555. shapecode_2_enabled=1
  556. shapecode_2_sides=100
  557. shapecode_2_additive=1
  558. shapecode_2_thickOutline=0
  559. shapecode_2_textured=0
  560. shapecode_2_x=0.500000
  561. shapecode_2_y=0.500000
  562. shapecode_2_rad=0.018423
  563. shapecode_2_ang=0.000000
  564. shapecode_2_tex_ang=0.000000
  565. shapecode_2_tex_zoom=1.000000
  566. shapecode_2_r=1.000000
  567. shapecode_2_g=1.000000
  568. shapecode_2_b=1.000000
  569. shapecode_2_a=1.000000
  570. shapecode_2_r2=1.000000
  571. shapecode_2_g2=1.000000
  572. shapecode_2_b2=1.000000
  573. shapecode_2_a2=0.000000
  574. shapecode_2_border_r=1.000000
  575. shapecode_2_border_g=1.000000
  576. shapecode_2_border_b=1.000000
  577. shapecode_2_border_a=0.100000
  578. shape_2_per_frame1=//sun body
  579. shape_2_per_frame2=
  580. shape_2_per_frame3=//sun
  581. shape_2_per_frame4=prad=1.1;
  582. shape_2_per_frame5=
  583. shape_2_per_frame6=px=cos(8886)*prad;
  584. shape_2_per_frame7=py=sin(8886)*prad;
  585. shape_2_per_frame8=pz=0;
  586. shape_2_per_frame9=//yrot to sphere surface
  587. shape_2_per_frame10=npx=(px*cos(0))+(pz*sin(0));
  588. shape_2_per_frame11=npz=(-px*sin(0))+(pz*cos(0));
  589. shape_2_per_frame12=npy=py;
  590. shape_2_per_frame13=
  591. shape_2_per_frame14=//xrot
  592. shape_2_per_frame15=theta=q6;
  593. shape_2_per_frame16=px=npx;
  594. shape_2_per_frame17=py=npy;
  595. shape_2_per_frame18=pz=npz;
  596. shape_2_per_frame19=npy=(py*cos(theta))+(pz*-sin(theta));
  597. shape_2_per_frame20=npz=(py*sin(theta))+(pz*cos(theta));
  598. shape_2_per_frame21=
  599. shape_2_per_frame22=//yrot
  600. shape_2_per_frame23=theta=q7;
  601. shape_2_per_frame24=px=npx;
  602. shape_2_per_frame25=py=npy;
  603. shape_2_per_frame26=pz=npz;
  604. shape_2_per_frame27=npx=(px*cos(theta))+(pz*sin(theta));
  605. shape_2_per_frame28=npz=(-px*sin(theta))+(pz*cos(theta));
  606. shape_2_per_frame29=
  607. shape_2_per_frame30=//zrot
  608. shape_2_per_frame31=theta=q8;
  609. shape_2_per_frame32=px=npx;
  610. shape_2_per_frame33=py=npy;
  611. shape_2_per_frame34=pz=npz;
  612. shape_2_per_frame35=npx=(px*cos(theta))+(py*-sin(theta));
  613. shape_2_per_frame36=npy=(px*sin(theta))+(py*cos(theta));
  614. shape_2_per_frame37=
  615. shape_2_per_frame38=x=npx+.5;
  616. shape_2_per_frame39=y=(npy*1.3)+.5;
  617. shape_2_per_frame40=
  618. shape_2_per_frame41=a=npz*.15;
  619. shape_2_per_frame42=a=if(below(npz,0),a,0);
  620. shape_2_per_frame43=a2=if(below(npz,0),a2,0);
  621. shape_2_per_frame44=border_a=if(below(npz,0),border_a,0);
  622. shapecode_3_enabled=1
  623. shapecode_3_sides=100
  624. shapecode_3_additive=0
  625. shapecode_3_thickOutline=0
  626. shapecode_3_textured=0
  627. shapecode_3_x=0.500000
  628. shapecode_3_y=0.500000
  629. shapecode_3_rad=0.110462
  630. shapecode_3_ang=0.000000
  631. shapecode_3_tex_ang=0.000000
  632. shapecode_3_tex_zoom=1.000000
  633. shapecode_3_r=0.000000
  634. shapecode_3_g=0.000000
  635. shapecode_3_b=0.000000
  636. shapecode_3_a=1.000000
  637. shapecode_3_r2=0.000000
  638. shapecode_3_g2=0.000000
  639. shapecode_3_b2=0.000000
  640. shapecode_3_a2=1.000000
  641. shapecode_3_border_r=1.000000
  642. shapecode_3_border_g=1.000000
  643. shapecode_3_border_b=1.000000
  644. shapecode_3_border_a=0.000000
  645. shape_3_per_frame1=//planet shadow
  646. shape_3_per_frame2=
  647. shape_3_per_frame3=//sun shadow
  648. shape_3_per_frame4=prad=1.1;
  649. shape_3_per_frame5=
  650. shape_3_per_frame6=s_px=cos(8886)*prad;
  651. shape_3_per_frame7=s_py=sin(8886)*prad;
  652. shape_3_per_frame8=s_pz=0;
  653. shape_3_per_frame9=//yrot to sphere surface
  654. shape_3_per_frame10=s_npx=(s_px*cos(0))+(s_pz*sin(0));
  655. shape_3_per_frame11=s_npz=(-s_px*sin(0))+(s_pz*cos(0));
  656. shape_3_per_frame12=s_npy=s_py;
  657. shape_3_per_frame13=
  658. shape_3_per_frame14=//xrot
  659. shape_3_per_frame15=theta=q6;
  660. shape_3_per_frame16=s_px=s_npx;
  661. shape_3_per_frame17=s_py=s_npy;
  662. shape_3_per_frame18=s_pz=s_npz;
  663. shape_3_per_frame19=s_npy=(s_py*cos(theta))+(s_pz*-sin(theta));
  664. shape_3_per_frame20=s_npz=(s_py*sin(theta))+(s_pz*cos(theta));
  665. shape_3_per_frame21=
  666. shape_3_per_frame22=//yrot
  667. shape_3_per_frame23=theta=q7;
  668. shape_3_per_frame24=s_px=s_npx;
  669. shape_3_per_frame25=s_py=s_npy;
  670. shape_3_per_frame26=s_pz=s_npz;
  671. shape_3_per_frame27=s_npx=(s_px*cos(theta))+(s_pz*sin(theta));
  672. shape_3_per_frame28=s_npz=(-s_px*sin(theta))+(s_pz*cos(theta));
  673. shape_3_per_frame29=
  674. shape_3_per_frame30=//zrot
  675. shape_3_per_frame31=theta=q8;
  676. shape_3_per_frame32=s_px=s_npx;
  677. shape_3_per_frame33=s_py=s_npy;
  678. shape_3_per_frame34=s_pz=s_npz;
  679. shape_3_per_frame35=s_npx=(s_px*cos(theta))+(s_py*-sin(theta));
  680. shape_3_per_frame36=s_npy=(s_px*sin(theta))+(s_py*cos(theta));
  681. shape_3_per_frame37=
  682. shape_3_per_frame38=s_x=s_npx+.5;
  683. shape_3_per_frame39=s_y=(s_npy*1.3)+.5;
  684. shape_3_per_frame40=
  685. shape_3_per_frame41=d=sqrt((s_npy*s_npy)+(s_npx*s_npx));
  686. shape_3_per_frame42=a=if(below(s_npz,0),a*(1-(.2*d)),a*d*.6);
  687. shape_3_per_frame43=a2=if(below(s_npz,0),a2*(1-(.2*d)),a2*d*.6);
  688. per_frame_init_1=// planet x
  689. per_frame_init_2=// utilising FUDLE* technology!
  690. per_frame_init_3=// (* fiShbRaiNs ultra dodgy lighting engine)
  691. per_frame_init_4=
  692. per_frame_init_5=//camera delta
  693. per_frame_init_6=q3=.7;
  694. per_frame_init_7=q4=-.4;
  695. per_frame_init_8=q5=.1;
  696. per_frame_init_9=//q3=2;
  697. per_frame_init_10=//q4=0;
  698. per_frame_init_11=//q5=0;
  699. per_frame_init_12=
  700. per_frame_init_13=//camera
  701. per_frame_init_14=q6=0;
  702. per_frame_init_15=q7=0;
  703. per_frame_init_16=q8=0;
  704. per_frame_init_17=
  705. per_frame_1=//camera
  706. per_frame_2=q6=q6+(q3*time*.07);
  707. per_frame_3=q7=q7+(q4*time*.3);
  708. per_frame_4=q8=q8+(q5*time*.09);
  709. per_frame_5=decay=0.15;
  710. per_frame_6=echo_zoom=1+(bass*0.4);
  711. per_frame_7=
  712. per_frame_8=decay=0.99
  713. per_pixel_1=zm1=(rad*50+(sin(ang*3)*0.5+0.5));
  714. per_pixel_2=zm2=1 + sin(ang*5+time)*0.1;
  715. per_pixel_3=
  716. per_pixel_4=flux=sin(time*0.33)*0.5+0.5;
  717. per_pixel_5=
  718. per_pixel_6=zm=zm1*flux + zm2*(1-flux);
  719. per_pixel_7=sx=zm;
  720. per_pixel_8=sy=zm;
  721. per_pixel_9=zoom=1
  722.